
Capcom 3's Updated Re-release, Ultimate Marvel vs. And speaking of fighting games, Frank makes an appearance in Marvel vs. And speaking of Dead Rising and the Wii, Frank made his fighting game debut in Tatsunoko vs. See also Dead Rising: Chop Till You Drop, a Pragmatic Adaptation for the Wii. Probably owing to that, Capcom gave the development responsibility to their Vancouver studio overseas for the sequel set in Las Vegas Fortune City, starring new character Chuck Greene, changing developer from Capcom Japan to Capcom Vancouver (formerly Blue Castle Games), and releasing across the 360, PS3, and PC.


Chop Till You Drop, the Wii adaptation, sold half of the XBOX 360 version in Japan. While the game is well-liked abroad, it sold poorly in Japan, largely due to how the game's character are homelier compared to CAPCOM's own flagship series. Reaching the level cap is exceedingly difficult to get in one playthrough, so the player is encouraged to beat the game multiple times in an attempt to see everything, facilitated by the game's Multiple Endings that each requires harder and harder qualifications in order to get, and the game's rather short run time.

Upon dying, the player is given the option to reload the last save, or end the playthrough at that death and transfer Frank's level over to the next playthrough. Frank starts out pathetically weak and slow at the beginning of the game, and the player must fight hard to even survive. Also unique is the games take on New Game+. This levels up Frank, who gains more health, item slots, new moves and more. The player can also earn PP by killing zombies in creative ways, like heating up a frying pan and smacking a zombies face with it. The game is somewhat difficult and has a rather strange way of rewarding the player with experience: PP (or Prestige Points) is given to the player upon completing major milestones, like killing a milestone of zombies, saving survivors, completing cases and defeating dangerous human bosses called Psychopaths. Your arsenal ranges from more traditonal weapons like baseball bats, guns and swords to stranger things like TV's, cash registers, potted plants, and soccer balls. In addition, the game had a unique Combat Pragmatist-style combat system wherein Frank can pick up hundreds of objects around the mall to use as makeshift weapons. While the game is short (Six hours, real time, not counting cutscenes or pauses), it's a haven for fans of 100% Completion challenges (unless you want to get 100% in one playthrough), as different achievements require wildly out-of-the-way trips and are of varying difficulty. Arguably the game's defining feature is the sheer number of zombies that can be on screen at once, greatly adding to the effect of a mall literally overrun with the living dead.

Armed with just about anything you can find (and in a shopping mall, that's plenty), your goal is to survive for three days while getting the story. So begins Dead Rising, Capcom's hit 2006 free-roamer for the Xbox 360. Via helicopter, he bypasses the barricades and enters the Willamette Mall in hopes of finding the secret behind the happenings. A military lockdown of the town is hiding a Zombie Apocalypse from the media, and Frank is hellbent on getting the story. Frank West, a freelance photojournalist (He's covered wars, you know!), follows a tip of unknown origin into the small town of Willamette, Colorado.
